Please use this identifier to cite or link to this item: https://ir.iimcal.ac.in:8443/jspui/handle/123456789/4679
Title: Gaming Immersive Tech, and AI
Authors: Singh, Mayank
Keywords: Gaming
AI
Artificial Intelligence
Issue Date: Jan-2024
Publisher: MBAEx Magazine Committee, Indian Institute of Management Calcutta
Series/Report no.: Vol. 5 (5th ed.);
Abstract: Before | start this piece, | must apologize in advance for a few idiosyncrasies. | do not usually adhere to the Chekhov’s Gun principle of narration. Keeping that in mind, let me start with an incident that took place more than a decade ago, when | was stressed about passing a laboratory exam, in my engineering days. As much as | had been fascinated with IC engines and _ turbo machines (ever since | saw the Batmobile with turbine thrusters in the animated TV series), | had limited conceptual understanding of how they work. Ironically, while | could answer a lot of higher-level questions, it was a basic one that caught me off guard - “Define Heat.” Suddenly, | was falling into an abyss. The question was too fundamental in nature. All | could think of was “Heat is energy in transit.” but that was not enough. There is a definite way to define ‘heat’ that eliminates all ambiguity about the concept; and my definition did not talk about important aspects like | temperature difference, modes of transfer, time rate etc. Long story short, given enough thought, properly defining something is a doable task, when it comes to concepts in most natural sciences. Once done correctly, the definition or meaning attached to such notions mostly remain unshakable, eternally.
Description: Biosketch: Mayank Singh, An innovative and dynamic professional with extensive experience in various industries, including automotive, [a] gaming, business development in Asia and Germany, and founding a comic and digital content company.
URI: https://ir.iimcal.ac.in:8443/jspui/handle/123456789/4679
Appears in Collections:Volume 5, January 2024 (5th ed.)

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