Please use this identifier to cite or link to this item: https://ir.iimcal.ac.in:8443/jspui/handle/123456789/4187
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dc.contributor.authorRoy, Nandita-
dc.date.accessioned2022-11-18T08:48:11Z-
dc.date.available2022-11-18T08:48:11Z-
dc.date.issued2022-10-
dc.identifier.urihttps://ir.iimcal.ac.in:8443/jspui/handle/123456789/4187-
dc.descriptionBiosketch: Nandita Roy, Business Ethics and Communication groupen_US
dc.description.abstractHuizinga published Homo Ludens (1938) where he posited that play is integral to our lives. In fact, there was a tiny bit of academic controversy when he took offense at the grammatical correction of his ‘play element of culture’ to the ‘play element in culture’. What he meant was that play precedes culture, and thus, could not be relegated to one of the many elements of human culture. Play may be defined as the voluntary effort to overcome unnecessary obstacles. That, right there, is the crux of play - a potentially subversive space of freedom where you act not out of necessity or profit, but out of the play impulse...just for the fun of it. Think of how we get immersed in play - drawn into the magic circle of a precious time and space, thieved deftly from the snares of the real world. The politics of play is the politics of the Bakhtinian ‘carnivalesque’ - a sacrilegious, sticking-out-the-tongue to the rules of reality.en_US
dc.language.isoen_USen_US
dc.publisherMBAEx Magazine Committee, Indian Institute of Management Calcuttaen_US
dc.relation.ispartofseriesVol.4;-
dc.subjectPlayen_US
dc.subjectGamesen_US
dc.subjectAddictive device?en_US
dc.subjectGamificationen_US
dc.titleIs Gamification bullshit?en_US
dc.typeArticleen_US
Appears in Collections:Volume 4, October 2022 (4th ed.)

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